In The New Colossus, one of the characters says the Nazis will go to hell. What if we were to take this literally?
What if all of castle Wolfenstein was dragged into Hell, just like how Deimos and Argent D'Nur were dragged into Hell (or just copied, like a hellish version of castle Wolfenstein), along with the souls of all the Nazis Blazkowicz killed?I'd love to see how the Nazis, after feeling all disoriented by ending up in Hell, reorganize and continue 'Naziing' there. I mean, we have Nazis on the moon and Nazis on Venus, why not Nazis in Hell? I'd imagine they will just continue operating from castle Wolfenstein, only now located in Hell, and capture demons for experiments.
DOOM II - The Road to Wolfenstein. Your Player's Name is Doomguy. And you just need to get Revenge of Wolfenstein Sergents. Start at Level 1, Finish off with Level 31, if you know Which Switch is Which.
Maybe even try to find a way to harness Hell energy to eventually escape Hell, back to Earth? Maybe they make a pact with one of the evil spirits there, that they will help Hell invade Earth?I hope people remember the secret levels from Doom II, 'Wolfenstein' and 'Grosse'. In the text before the levels start, it says Wolfenstein is now a part of Hell. The level even has a portion of the castle partially 'assimilated' by Hell, looking unreal and, well, hellish. And captured demons and cacodemons in cages.
In the next level, Grosse, the Nazis even captured a cyberdemon. In original Doom/Wolfenstein lore, that particular cyberdemon was a demon Blazkowicz killed in Spear of Destiny (that's how it lost its leg and arm). Then Doomguy (descendant of Blazowicz) faces him again, this time with prosthetics as arm/leg.I'd love to see this ideas expanded upon. I was thinking about this the other day. What if Hell, remembering DoomGuy and in attempts to prevent him from returning/existing in his sarcophagus, figured out a way to go back in time to give it's energy to the Nazis through Argent Energy in exchange for some/all souls and influence with the Nazi's (and a physical foothold on Earth) and the mission to kill off BJ (good ol' Grandfather Paradox).
The Nazi's would also gain insight into using the energy and maybe the paranormal.Thus creating this Wolfenstien alternate history and eventually Doom (2016) where Hell happens to still remember all the DoomGuy Lore as DoomSlayer Lore. It could give an opening to Doom 2 (20xx). I wish they'd introduce the Vrilerinnen to the next Wolfenstein game. Bring back the female Elite Guards as grunt members of the Vril cult. Have them build a portal and summon aliens from 'Aldebaran'. But when the aliens arrive, it turns out the Nazis were tricked in open a portal to the hell dimension and the 'Aldebaran' are actually the Demons from DOOM!
The demons subjucates the Nazis who summoned them and sets about ruling and turning the world into another hell.BJ comes to save the day and enters an uneasy alliance with the Nazis who didn't bow and worship the alien/demons. The Nazis soon see the error of their ways and stop being Nazis and helps BJ fight to close the hell portal and save humanity from being enslaved by the Harbinger's (Cyberdemon) forces..
The aren’t exactly as they were. You won’t be fighting the original’s monsters or using their simple weapons.
This is closer to that similar Wolfenstein: The New Order Easter egg. You’ll move through levels that look just like the classics, flat geometric corridors with low-resolution textures and all, but using the upgraded DOOM (2016) weapons. Finding and completing these levels should be worthwhile, even if you’re not one of the original super-fans.Classic DOOM Levels Easter EggAs, classic DOOM stages are hidden in every level of DOOM (2016). To unlock them, you’ll need to follow these steps.
1. Find a hidden lever and pull it.
A retro chime will sound. 2.
After the chime, a secret door will open somewhere in the level. 3. Find the door to explore a classic DOOM stage with original low-resolution wall textures and layouts. Discovering these areas allows you to play the full missions in the level select menu. Instead of the original sprite-enemies and guns, you’ll face off against the fully-realized 3D demons of DOOM (2016) along with that game’s updated arsenal of weapons.Secret Levels Locations GuideLevel 1 – The UAC:.
Lever Location: After opening the Blue Key door, head down the slope on the left to reach a small cylinder building on your reach. There’s a yellow cage around the structure, with the level located inside.
Classic Stage Location: The classic level is directly down the path to the right. There’s a small dead-end canyon with a strange classic DOOM door embedded in the wall. This door will open when the lever is pulled. Simply step inside to unlock the full version of the level.Level 2 – Resource Operations. Lever Location: Right at the beginning of the stage, you’ll turn on the power in the starting room with the caged yellow walkways and mining equipment. Drop through the hole that opens and move to the area with the crane and raised platforms. Climb up these ledges to reach the top where you’ll find the lever.
Classic Stage Location: The level entrance is directly beneath the lever. Drop down and look at the walls to the left before leaving this large chamber.Level 3 – Foundry:. Lever Location: In the massive smelting room with multiple levels, stay at the top floor and look for a suspended cart right next to one of the bridges. Jump onto the suspended cart to find the lever. Classic Stage Location: The stage itself is located straight ahead while crossing the bridge. It’s to the right of the lavafalls streaming into a river and pouring down into the reservoir at the bottom floor of the foundry.Level 4 – Argent Facility:. Lever Location: Right at the start of the level, you’ll cross the rocky Mars landscape and reach a platform to the left of the entrance into the interior room filled with blood, guts, gore, and Satanic Hell symbols.
Before reaching that room, or even going through the interior hallway, look for the structural outer-wall to the left to get the lever. It’s behind some barrels.
Classic Stage Location: This one is easier to find. The locked door is inside that room with the guts, dead bodies, and glowing Hell iconography.
It’s on the right as you move through.Level 5 – Argent Energy Tower. Lever Location: Inside the tower itself, you’ll eventually activate the large cargo drones that move up and down. You’ll need to ride one of these cargo drones to get to the top of the tower. Look for a cargo drone with blue lights and a green power-up on the ledge above — right that drone up and you’ll find the lever at the top. Classic Stage Location: The level is actually hidden behind the same sentry you road up on.
Lever Location: After defeating the Cyber-Mancubus and using the objective terminal, you’ll need to jump over multiple perilous spires over a bottomless pit. The objective is a tiny vent — look to the rock wall on the right of the three-pipe configuration. There are two vertical pipes, one white, the other darker grey — you’ll want to reach the tiny platform attached to the darker grey pipe. Classic Stage Location: The level door is located in the arena with the first appearance of the Cyber-Mancubus upgrade. Just move along the walls opposite the cliffs.Level 9 – Lazarus Facility:.
Lever Location: Deep in the facility, you’ll reach a disgusting circular room that looks like human sacrifices took place in the center. As you enter the room, go down the steps and turn right to spot the lever. Classic Stage Location: Drop into the hole in the center of the chamber, the one filled with blood and sacrificed skeletons, to reach the hidden level.Level 10 – Titan’s Realm:. Lever Location: The lever is located directly to your left after opening the Yellow Skull door.
But, it’s trapped behind a wall of rocks. Continue forward and use clear the post-Yellow Skull door room of enemies, then hit the skull switch. This allows you to proceed — and it lowers the rock wall in front of the level switch. Classic Stage Location: The level itself is located in the anti-chamber where the Yellow Door is located.
Back-track and go down the path to the left of the Yellow Door (if you’re facing the door, if you’re facing away from the door, go right) and enter the green pit filled with poison muck. The classic level door is located there.Level 11 – The Necropolis. Lever Location: The lever is located in the same arena as the Yellow Skull. It’s a chamber with a blood reflection pool in the center. Look in one of the alcoves to find the lever. Classic Stage Location: Use the lever to open the door you enter the arena through.
Continue back, ignore the ramps on the left leading to the start of the level, and instead take the path on your right. It leads up into an optional room with the door to the secret stage.Level 12 – Vega Central Processing:. Lever Location: While progressing through Vega Central Processing, you’ll pass by a locked Blue Keycard door. If you pass near it, you’ll see a marked Elite Guard and Automap Station inside. Once you get the Blue Keycard, return to this room. The lever is found behind some small boxes. Classic Stage Location: Return to the long blue-hued hallway on the path leading to the Blue Keycard.
Continue on to the end of the blue-hued hall to reach the level entrance.Level 13 – Argent D’Nur:. Lever Location: Far into the stage, you’ll find an optional skull switch on the stairs leading up and around to the Wraith Soul encounter. Push this switch to open a secret path in the arena with the massive stone skull. Follow the path to a bloody trail that leads to the final lever. Classic Stage Location: The secret room is right next to the lever, in the same area — it’s hard to miss.Need more DOOM info? Check out the essentials on Gameranx.